Another G - games entry, just because I can!
Swiss army librarian Brian Herzog, has an interesting post about turning the issue of fines in libraries into a game:
"The theory, called gamification, is that people enjoy playing games because of the positive reinforcement from doing something well – thus turning something normally punitive, like a speeding fine, into a game of consequences: play badly and get punished, play well and get rewarded."
We don't fine at my library, and I'm very pleased about that. I'd prefer not to see fines in libraries, maybe a suggested donation instead. I've read about some libraries upon changing their fine policy to a suggested donation policy actually take in more revenue. I think most libraries who fine argue that fines are punitive measures to ensure items are returned on time, but I think a lot of libraries would be sad to see lost revenue if all library patrons returned items on-time. A lot of the time library fines are revenue gathering.
I agree with Brian's sentiments:
"I prefer not charging fines at all, like my library, because I personally don’t think fines should be a revenue stream for libraries. It’s more important to get materials back on time than to profit from irresponsibility."
Gamifying your library fines sounds like an interesting idea, and it's one way for libraries who won't stop fining to continue to do so, but rewarding those who do return their items on time.
Thanks @sallyhereos and @maglib for the tweets about this blog.